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Use your Smoke Grenade when you need to cross the open road and your Molotov Cocktail to cut off flank routes or to dislodge enemies from the boutiques - just watch your throw on the upper walkway, lest the bottle accidentally detonate on the ceiling. As you’re so often in close proximity to enemy players, pick up Dead Silence to keep your audio profile to a minimum – which is also helpful when coming up from behind with the Knife.
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To ensure that you don’t run out of ammo mid-fight, grab the 18 Round Extended Reload Case and fire away.Įquip Skulker for a faster walk speed to avoid the temptation of sprinting around - making you highly vulnerable - and Quick Fix to patch up wounds fast after taking out an enemy or while holding an objective. Equip the RTC Laser 1mW for more accurate hip fire, and the Strike Foregrip to reduce vertical kick while firing. The Choke and Light Barrel (Long) attachments both extend the Striker’s damage range and reduce bullet spread for longer, sharper shots. This Gunsmith configuration is all about firing accurate shots from the hip, so that you’re always ready to engage at a moment’s notice. Here’s how we configured it in Gunsmith and the loadout we used with it.Īttachments: Choke, Light Barrel (Long), RTC Laser 1mW, Strike Foregrip, 18 Round Extended Reload CaseĮquipment: Smoke Grenade, Molotov Cocktail Two kiosks running along the center ground floor provide some cover in the middle, and both can be accessed as a means to take out players moving around in the boutiques or through the pedestrian walkway.Ĭonsidering Reclaim’s small boutiques and tight walkways, shotguns make an excellent weapon choice, and the Striker is one of the best. The accessible ground floor boutiques offer further opportunities for cover, and catching enemies by surprise. Large pieces of cover in front of the blockades on either side obstruct view from the upper floors in addition to providing excellent coverage down the middle of the map. Its tight pathways and multiple entry points encourage constant activity, not to mention the ever-present threat of ambush. There’s a high-risk tradeoff, however, to taking up position on the upper floor. With several access points between the ground and upper floor, expect a lot of vertical movement during the match as players vie for vantage points above. A central covered walkway runs perpendicular over the ground floor leading to additional storefronts. Reclaim is a small-to-mid-sized map featuring a pedestrian walkway flanked by boutiques in the center and barricaded roadways to either side.
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